![]() Tear the flesh from an enemy, dealing 30% damage per second and forming a usable Corpse with the flesh every 2.5 seconds. Iron Golem - Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.Damage and healing received are tripled if only one enemy is drained. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 90% damage and healing 5% of its Life for each enemy drained.The Golem absorbs 15% of damage you would take and recovers Life when attacking. Passive: You are protected by a Golem with 165 Life that attacks for 23% damage.This cannot happen on the same enemy more than once every 5 seconds. Skeletal Shadow Mages - Shadow Mage attacks have a 10% chance to Stun for 2 seconds.Skeletal Skirmishers - You can raise one additional Skirmisher Warrior.Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 seconds, increasing their damage by 20% and healing them for 10% of their Maximum Life. Raise a Skeleton from a Corpse to fight for you. ![]()
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